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Re: [glob2-devel] map sizes (was: Minimap algorithm)


From: Leo Wandersleb
Subject: Re: [glob2-devel] map sizes (was: Minimap algorithm)
Date: Sat, 14 Jul 2007 21:30:33 +0200

> Anyway, I was playing supreme commander the other day, and I think one
> nice 
> feature glob2 could have would be a "big minimap" where one game cell
> would 
> occupy 4x4 pixels. This map could be used to do strategic operations. All 
> information would be purely symbolic. Buildings could be selected.

i like that concept. so some MouseOver zoom for the minimap and then the 
possibility to place flags and buildings?

> [1]   http://en.wikipedia.org/wiki/Pid

/me didn't find anything of interest at this url. can you precise wich of those 
pid's you were refering to, please.

Leo Wandersleb




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