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[glob2-devel] Fwd: [Glob2-ideas] Ideas for glob2 becoming more of a real


From: Kieran P
Subject: [glob2-devel] Fwd: [Glob2-ideas] Ideas for glob2 becoming more of a real real time strategy game
Date: Fri, 27 Jul 2007 20:11:37 +1200

Hey guys,

I saw this in glob2-ideas mailing list, thought I'd forward it for those signed up here but not there!!

Regards
Kieran




---------- Forwarded message ----------
From: Iwan Gabovitch <address@hidden>
Date: Jul 27, 2007 3:11 PM
Subject: [Glob2-ideas] Ideas for glob2 becoming more of a real real time strategy game
To: address@hidden

Hi,
I tried your game yesterday and was astnoished. The tutorial may have
been long, but it was perfect! It had humor, it introduced the game at a
nice speed, it was detailed and the speaker knew where my buildings were
standing! - This is totally awesome, although one problem exists: The
speaker recommends a place to build building b 'above the building a',
even if above building a is directly below a thick forest.

It was totally worth investing those extra hours in the detail of the
tutorial, as most players will play it surely.

I think it would be a good idea to give the speaker of the tutorial
mission a voice, I think I can offer mine (I have no experience as a
'voicer' and own only some cheap microphone, but I'm stubborn and like
to serve good quality.

Would you implement speech? - I'm no programmer.

PS: I'm talking about the english version

Regards, Iwan

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