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Re: [glob2-devel] Re: hidden forbidden areas for buildings


From: Joe Wells
Subject: Re: [glob2-devel] Re: hidden forbidden areas for buildings
Date: Sat, 13 Oct 2007 02:40:26 +0100
User-agent: Gnus/5.11 (Gnus v5.11) Emacs/22.1 (gnu/linux)

Leo Wandersleb <address@hidden> writes:

> Joe Wells wrote:
>>> Detailed answer: if units and buildings had the same kind of
>>> forbidden area like the ones you can paint, you could make units
>>> walk through buildings and units by trapping them against the
>>> building. funny cheat to warp through enemy walls :)
>>> also by trapping a group of units they would start to walk onto each
>>> other at the point they fill in the complete hole in the forbidden
>>> area.
>> 
>> Hmm.  I don't like this possibility.
>
> forgot to mention that to solve this only a "more forbidden area"
> would be needed.

Different levels of forbidden-ness?  Maybe that idea could solve the
problem, but the idea seems like too much complexity to me.

-- 
Joe




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