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[glob2-devel] Re: hidden forbidden areas for buildings
From: |
Joe Wells |
Subject: |
[glob2-devel] Re: hidden forbidden areas for buildings |
Date: |
Sat, 13 Oct 2007 01:54:12 +0100 |
User-agent: |
Gnus/5.11 (Gnus v5.11) Emacs/22.1 (gnu/linux) |
"Leo Wandersleb" <address@hidden> writes:
>> > Now when units are built or released from a building we iterate
>> > over the border of that building to release them.
>> > Why not simply check if the center of the building is occupied
>> > and if not put it there?
>>
>> So you would allow workers and warriors to walk on top of existing
>> buildings?
>>
>> > Maybe even put globs on top of others.
>>
>> You would even allow workers and warriors to walk on top of other
>> workers and warriors?
>
> Simple answer: no. The idea was to put buildings and units on top of
> units and let the resulting forbidden areas do the rest. units that
> were healed would get placed under the hospital and would then try
> to exit the hospital's forbidden area. buildings would get upgraded
> and globs would try to leave the resulting forbidden area maybe by
> violating rule "buildings are solid" but in my eyes that would be
> very ok compared to what we have now.
It sounds like your answer to both of my questions is actually “yes”.
:-)
I don't think this is bad, I was just asking to find out what you had
in mind.
> Detailed answer: if units and buildings had the same kind of
> forbidden area like the ones you can paint, you could make units
> walk through buildings and units by trapping them against the
> building. funny cheat to warp through enemy walls :)
> also by trapping a group of units they would start to walk onto each
> other at the point they fill in the complete hole in the forbidden
> area.
Hmm. I don't like this possibility.
--
Joe
- Re: [glob2-devel] hidden forbidden areas, successful game counter for releases, (continued)
- Re: [glob2-devel] Rewrite and disappearance syndrom, Kai Antweiler, 2007/10/10
- Re: [glob2-devel] Rewrite and disappearance syndrom, Leo Wandersleb, 2007/10/10
- Re: [glob2-devel] Rewrite and disappearance syndrom, Joe Wells, 2007/10/10
- Re: [glob2-devel] Rewrite and disappearance syndrom, Bradley Arsenault, 2007/10/11
- Re: [glob2-devel] Rewrite and disappearance syndrom, Joe Wells, 2007/10/12
- Re: [glob2-devel] Rewrite and disappearance syndrom, Leo Wandersleb, 2007/10/12
- hidden forbidden areas for buildings (was: [glob2-devel] Rewrite and disappearance syndrom), Joe Wells, 2007/10/12
- Re: hidden forbidden areas for buildings (was: [glob2-devel] Rewrite and disappearance syndrom), Leo Wandersleb, 2007/10/12
- [glob2-devel] Re: hidden forbidden areas for buildings,
Joe Wells <=
- Re: [glob2-devel] Re: hidden forbidden areas for buildings, Leo Wandersleb, 2007/10/12
- Re: [glob2-devel] Re: hidden forbidden areas for buildings, Joe Wells, 2007/10/12
- Re: [glob2-devel] Re: hidden forbidden areas for buildings, Kai Antweiler, 2007/10/13
- Re: [glob2-devel] Re: hidden forbidden areas for buildings, Leo Wandersleb, 2007/10/13
- [glob2-devel] Re: hidden forbidden areas for buildings, Leo Wandersleb, 2007/10/12
- Re: [glob2-devel] Re: hidden forbidden areas for buildings, Joe Wells, 2007/10/12