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Re: [glob2-devel] Re: hidden forbidden areas for buildings


From: Leo Wandersleb
Subject: Re: [glob2-devel] Re: hidden forbidden areas for buildings
Date: Sat, 13 Oct 2007 03:10:41 +0200
User-agent: Icedove 1.5.0.12 (X11/20070731)

Joe Wells wrote:
Detailed answer: if units and buildings had the same kind of
forbidden area like the ones you can paint, you could make units
walk through buildings and units by trapping them against the
building. funny cheat to warp through enemy walls :)
also by trapping a group of units they would start to walk onto each
other at the point they fill in the complete hole in the forbidden
area.

Hmm.  I don't like this possibility.

forgot to mention that to solve this only a "more forbidden area" would be 
needed.




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