[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [glob2-devel] New prestige system
From: |
David Kolf |
Subject: |
Re: [glob2-devel] New prestige system |
Date: |
Fri, 23 Nov 2007 12:07:27 +0100 |
User-agent: |
IceDove 1.5.0.14pre (X11/20071020) |
Stéphane Magnenat wrote:
> What happens if we save/load the game?
> The prestige variable does not seems to be saved/reloaded. In case you want
> to do that, just increment versionMinor, add the variable to save and add it
> to load in a test.
Are there different functions for loading a saved game and a map?
> Do you mean a small clock ? You would like an analog or digital clock ? (I
> think analog would be more globulish)
I was thinking of even more primitive technology:
http://en.wikipedia.org/wiki/Hourglass
or
http://en.wikipedia.org/wiki/Water_clock
Both of them are a nice image of "time running out".
Leo Wandersleb wrote:
> I guess it definitely will be favoured by some people if optional. To really
> test the game-play also with slower and faster timer presets we would need at
> least some 3-4 people saturday 6pm (GMT)(?) that have access to (are
> comfortable with) mercurial.
I won't have access to my usual PC until Sunday 7 pm (GMT).
- David