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Re: [glob2-devel] New prestige system


From: David Kolf
Subject: Re: [glob2-devel] New prestige system
Date: Fri, 23 Nov 2007 12:07:27 +0100
User-agent: IceDove 1.5.0.14pre (X11/20071020)

Stéphane Magnenat wrote:
> What happens if we save/load the game? 
> The prestige variable does not seems to be saved/reloaded. In case you want 
> to do that, just increment versionMinor, add the variable to save and add it 
> to load in a test.

Are there different functions for loading a saved game and a map?

> Do you mean a small clock ? You would like an analog or digital clock ? (I 
> think analog would be more globulish)

I was thinking of even more primitive technology:
http://en.wikipedia.org/wiki/Hourglass
or
http://en.wikipedia.org/wiki/Water_clock

Both of them are a nice image of "time running out".

Leo Wandersleb wrote:
> I guess it definitely will be favoured by some people if optional. To really 
> test the game-play also with slower and faster timer presets we would need at 
> least some 3-4 people saturday 6pm (GMT)(?) that have access to (are 
> comfortable with) mercurial.

I won't have access to my usual PC until Sunday 7 pm (GMT).

- David




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