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Re: [glob2-devel] graphic standardization: player color discussion


From: dryad
Subject: Re: [glob2-devel] graphic standardization: player color discussion
Date: Sun, 11 Oct 2009 19:53:49 +0100 (BST)
User-agent: SquirrelMail/1.4.9a

> (0, 0°,0,0),
> (1, 180°,0,0),
> (2, 90°,.8,0),
> (3, 270°,.8,0),
> (4, 45°,0,.8),
> (5, 225°,.8,0),
> (6, 90°,.8,0),
> (7, 270°,.8,0),
> (8, 45°,0,.8),
> (9, 225°,.8,0),
> ...

leo that's the exact same thing i said^^
we wrote the same colors in 2 different ranges

you can check it here (RGBA and HSV)
http://www.winterdryad.co.uk/index.php?m=cont&c=3&am=3

just keep the major differences on top

first 3 at 120° distance
  0, 100, 100   -> 255   0   0
120, 100, 100   ->   0 255   0
240, 100, 100   ->   0   0 255

second 3 at 60° distance from the previous ones
 60, 100, 100   -> 255 255   0
180, 100, 100   ->   0 255 255
300, 100, 100   -> 255   0 255

then playing with saturation and lightness you obtain the other 12 ones

for example
  0,  50, 100   -> 255 127 127 (pink)
...
or
  0,  75,  50   -> 127  32  32 (brown)
...





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