|
From: | Gunnar Farneback |
Subject: | Re: [gnugo-devel] arend_1_32.4: hash_(re_)init for new game (revision of gunnar_1_32.7) |
Date: | Thu, 11 Apr 2002 22:48:30 +0200 |
User-agent: | EMH/1.14.1 SEMI/1.14.3 (Ushinoya) FLIM/1.14.2 (Yagi-Nishiguchi) APEL/10.3 Emacs/20.7 (sparc-sun-solaris2.7) (with unibyte mode) |
Arend wrote: > 2. Both the unlikely double hash collision, as well as the organization > of the hash table in case of (single) hash collisions depend on the > random seed that was used when the has values got initialized. This > is an explicit intergame dependency. I think we all agree that intergame > dependencies are bad (I'd consider them bugs), and hence I've added > the necessary 2 lines to the patch gunnar_1_32.7 that should fix this. Maybe we should simply use a fixed seed for the Zobrist numbers, instead. /Gunnar
[Prev in Thread] | Current Thread | [Next in Thread] |