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Re: [gnugo-devel] arend_1_32.4: hash_(re_)init for new game (revision of
From: |
Arend Bayer |
Subject: |
Re: [gnugo-devel] arend_1_32.4: hash_(re_)init for new game (revision of gunnar_1_32.8) |
Date: |
Fri, 12 Apr 2002 12:56:12 +0200 (CEST) |
On Thu, 11 Apr 2002, Gunnar Farneback wrote:
> Maybe we should simply use a fixed seed for the Zobrist numbers,
> instead.
Hmm I don't like this idea, but maybe I am not very rational about it.
I wonder whether there is a way to avoid a "bad seed"? Say if there is a
1% of choosing a bad seed (i.e. making hash collisions more likely), I'd
rather have a bad seed in 1% of the games than have a 1% chance of having
a bad seed in all games.
Arend
[gnugo-devel] arend_1_32.4: hash_(re_)init for new game (revision of gunnar_1_32.7), Arend Bayer, 2002/04/11
Re: [gnugo-devel] arend_1_32.4: hash_(re_)init for new game (revision of gunnar_1_32.8), Gunnar Farneback, 2002/04/18