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Re: [gnugo-devel] dragon state transitions

From: bump
Subject: Re: [gnugo-devel] dragon state transitions
Date: Sun, 14 Jul 2002 07:15:55 -0700

> take an option for number of games to play.
> play the two programs against each other for that number of games.
> for each game, at every move check the state of all dragons.
> if an illegal transition occurs, output a message and save the game
> as an sgf file.

This sounds about right. There is already an option for number
of games.

> Also, what is the complete list of legal dragon state changes?  or,
> conversely, what transitions should cause output?

An illegal transition would be DEAD->ALIVE or ALIVE->DEAD without an
intervening CRITICAL.

This should be a simple and potentially very useful project.

Note that there are two versions of twogtp. Presumably either
would work.

> And lastly...  where does such a script belong?  the regression directory?

Probably in interface/gtp_examples/ .


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