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Re: [gnugo-devel] two stone games
From: |
Paul Pogonyshev |
Subject: |
Re: [gnugo-devel] two stone games |
Date: |
Mon, 21 Jul 2003 02:15:38 +0000 |
User-agent: |
KMail/1.5.9 |
Inge wrote:
> Paul wrote:
> > the bad thing is that break-in code indeed seems to be quite useless
> > in at least games against 3.2.
>
> Isn't the break-in code basically a defense against something that 3.2
> never tries? Then it might very useful in games against humans, but
> not against earlier versions of GNU go.
maybe so. but i thought break-in code was also supposed to _break in_.
Paul
- [gnugo-devel] two stone games, bump, 2003/07/19
- Re: [gnugo-devel] two stone games, Paul Pogonyshev, 2003/07/19
- Re: [gnugo-devel] two stone games, bump, 2003/07/19
- Re: [gnugo-devel] two stone games, Paul Pogonyshev, 2003/07/19
- Re: [gnugo-devel] two stone games, bump, 2003/07/20
- Re: [gnugo-devel] two stone games, Stéphane Nicolet, 2003/07/20
- Re: [gnugo-devel] two stone games, Stéphane Nicolet, 2003/07/20
- Re: [gnugo-devel] two stone games, Arend Bayer, 2003/07/31
- Re: [gnugo-devel] two stone games, Arend Bayer, 2003/07/31
- Re: [gnugo-devel] two stone games, Inge Wallin, 2003/07/20
- Re: [gnugo-devel] two stone games,
Paul Pogonyshev <=
- Re: [gnugo-devel] two stone games, Evan Berggren Daniel, 2003/07/21