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Re: [gnugo-devel] (no subject)
From: |
Arend Bayer |
Subject: |
Re: [gnugo-devel] (no subject) |
Date: |
Thu, 31 Jul 2003 19:23:15 +0200 (CEST) |
Hi,
> Hello, I am going to begin work on my honors thesis for university and was
> thinking to "Develop software to encourage and facilitate the advancement of
> Computer Go." I was wondering what everyone thinks that Computer Go needs in
> order to advance. (By advance I mean for computer Go programs to become
> stronger.)
As far as GNU Go is concerned: Most critical are probably fuseki, better
strategic understanding (particularly of weak groups) and better
life-and-death analysis. For Computer Go as a whole you should better
ask on the computer-go list.
> Some ideas that I had came up were tools to automate testing and strength
> evaluation of a Go program. (Just like GnuGo's testing suite but at the end
> get a score based on EndGame, Opening, Life/Death, etc. To quickly diagnose
> where a program could use improvement.) Also, I think maybe some
> foundational algorithms to determine life/death of a group, score a game, and
> perhaps endgame analysis would be nice.
Systematic testing is difficult as far as I can see (apart maybe from
endgame, where probably the "endgame contest" feature of some of the
twogtp.* scripts in the interface/gtp_examples directory of gnugo should
already give a pretty good measurement). What ideas are you talking of?
Arend