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Re: [PATCH] Flexible accidentals code from /dev/rune


From: Valentin Villenave
Subject: Re: [PATCH] Flexible accidentals code from /dev/rune
Date: Tue, 19 Aug 2008 20:35:12 +0200

2008/8/19 Joe Neeman <address@hidden>:
> On Tue, 2008-08-19 at 13:09 -0300, Han-Wen Nienhuys wrote:
>> I'll try to have another look at it, but from what I recall, there
>> were serious issues with the code (it still has a bunch of FIXME and
>> commented out parts).  If you want to have this patch in, you need to
>> rework it so
>>
>> a. you understand it

I basically understand how it works, but you cannot expect me to speak
fluent C++ by the end of the week :(

>> b. it is correct (from coding perspective)

As far as I can see, it has been much improved since Rune's first
attempt (last November, IIRC)...

I still suspect there might be an easier way to implement this feature
without requiring additional pitchclass and Key_entry definitions
(since the accidental engraving style I was requesting is mainly used
in atonal music, without any key signature), but I (surprisingly)
cannot figure any way to code it.

> I've been having a look at dev/rune over the last week or so and I'm
> pretty sure I can get a minimal version with the new accidental
> functionality prepared in the next day or two (minus fancy stuff like
> virtual smobs). When I've done this, I'll push to dev/jneeman and ping
> you for testing (Valentin) and reviewing (Han-Wen).

Then you will be my savior :-)

Thanks a lot for having a look, you're totally the one I needed!

Cheers,
Valentin




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