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Re: About cross-staff beaming in voiceTwo
From: |
Valentin Petzel |
Subject: |
Re: About cross-staff beaming in voiceTwo |
Date: |
Mon, 28 Feb 2022 11:47:09 +0100 |
Hello,
usually it is nice if you give us some Lilypond code of what you’re doing. In
this case the problem is that \voiceTwo forces the stem to go down. You want
to have the voice to behave like voice one in the bottom staff, so you need to
do \voiceOne with the change.
See this for an example:
<<
\new Staff = "r" { \voiceTwo cis''16*2/3[ \change Staff = "l" cis'' \change
Staff = "r" cis''] }
\new Staff = "l" s1
>>
<<
\new Staff = "r" { \voiceTwo cis''16*2/3[ \change Staff = "l" \voiceOne cis''
\change Staff = "r" \voiceTwo cis''] }
\new Staff = "l" s1
>>
Cheers,
Valentin
Am Montag, 28. Februar 2022, 09:09:28 CET schrieb Rip _Mus:
> Hello everyone,
> here's a problem I am encountering:
> [image: image.png]
>
> So, with the "\change" construct put in voiceTwo, there's no automatic
> kneed-beam.
> Also tried to override the Beam.auto-knee-gap value, but no way to obtain
> the knee.
> Hope there is a way to get what I'm looking for.
>
> Thank you
>
> Rip_mus
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