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Re: [Metacosm-dev] LowLevelDescription-RFC comments
From: |
Benoît Sibaud |
Subject: |
Re: [Metacosm-dev] LowLevelDescription-RFC comments |
Date: |
Mon, 21 Oct 2002 00:23:53 +0200 |
> - definition : The low level description is the set of attributes used to
> describe Creatures, Items, Places and Actions, the possible values, etc.
>
> I find it really light.
> I would add that it is the internal format of descriptions before it is
> served to players and transformed by metacosm clients to text, sound or
> graphics.
Done.
> - attributes
> You use exclusively the term of 'attribute' whereas we used 'property'
> until now. As attributes are properties as defined by Property-RFC, there
> is no reason to change their name.
An Entity description uses LLD attributes in Properties (not defined/clear
in Entity-RFC iirc). But in transmission and perception, LLD attributes
won't be stored in Properties, as far as I can see.
> - The shape tree
> This is a good idea that can be applied to other descriptions like
> activity ids for instance. But I don't know how we will define trees :
> XML ?
A tree is planned for activities, but no yet written. In the LLD system
data, the tree is just an item and it's parent name (so there is a tree
constructed in memory on the server, on the telnet converters and on the
client). Trees are not transmitted. Why XML? Did I miss the point?
> - The perception system (as described inPerceptions-RFC) will transmit
> information defined like a triplet (medium,intensity, attribute).
>
> There is no example about the use of the intensity for descriptions.
> For instance if a character is shouting (high intensity), the text will
> be displayed in upper case.
Done.
--
Benoît Sibaud
http://oumph.free.fr