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From: | Markus Mützel |
Subject: | [Octave-bug-tracker] [bug #59599] movmean crashes Octave |
Date: | Fri, 4 Dec 2020 03:14:25 -0500 (EST) |
User-agent: | Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/87.0.4280.67 Safari/537.36 Edg/87.0.664.52 |
Follow-up Comment #12, bug #59599 (project octave): I agree that "movmean" should probably be implemented more memory-efficiently. However, it is probably only a symptom of the underlying issue. Something seems to be wrong with handling the bad_alloc exception in core Octave that causes this function to crash Octave. I'm wondering why the exception handling is dispatched to functions in LLVM.dll (and not a standard library). Maybe that is part of the reason this isn't working. LLVM is used by the software OpenGL driver. @Evangelos Rozos: Could you please try if the crash still happens if you renamed opengl32.dll? That file should be installed at "C:\var\OCTAVE~2.0-W\mingw32\bin\opengl32.dll" for you. If it does, could you please try to get the backtrace following the steps in comment #5 again? _______________________________________________________ Reply to this item at: <https://savannah.gnu.org/bugs/?59599> _______________________________________________ Message sent via Savannah https://savannah.gnu.org/
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