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[Octave-bug-tracker] [bug #59599] movmean crashes Octave


From: Markus Mützel
Subject: [Octave-bug-tracker] [bug #59599] movmean crashes Octave
Date: Fri, 4 Dec 2020 03:14:25 -0500 (EST)
User-agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/87.0.4280.67 Safari/537.36 Edg/87.0.664.52

Follow-up Comment #12, bug #59599 (project octave):

I agree that "movmean" should probably be implemented more
memory-efficiently.
However, it is probably only a symptom of the underlying issue. Something
seems to be wrong with handling the bad_alloc exception in core Octave that
causes this function to crash Octave.

I'm wondering why the exception handling is dispatched to functions in
LLVM.dll (and not a standard library). Maybe that is part of the reason this
isn't working. LLVM is used by the software OpenGL driver.

@Evangelos Rozos: Could you please try if the crash still happens if you
renamed opengl32.dll? That file should be installed at
"C:\var\OCTAVE~2.0-W\mingw32\bin\opengl32.dll" for you.
If it does, could you please try to get the backtrace following the steps in
comment #5 again?

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