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Re: [Pingus-CVS] [Bug #978] Font system needs a rewrite
From: |
Ingo Ruhnke |
Subject: |
Re: [Pingus-CVS] [Bug #978] Font system needs a rewrite |
Date: |
12 Aug 2002 18:03:32 +0200 |
User-agent: |
Gnus/5.0808 (Gnus v5.8.8) Emacs/20.7 |
Kenneth Gangstoe <address@hidden> writes:
> What exactly is wrong with the font stuff? As we have currently redesigned
> the display part of Clanlib 0.7, it would be nice with some feedback.
It seperates the letters in a font at runtime, not at compile
time. Even worse it does somewhat generate the letters on demand, so
if I print something and it contains a not yet used letter, this will
cause a noticable break in the game flow.
The font splitting is also to simple, overlapping-cursive fonts and
similar things are not possible.
And that one gets a CL_Font* instead of a refcounted CL_Font, not sure
if thats still the case or already fixed.
Animated fonts (ala Yoshi Island) would also be nice to have.
--
ICQ: 59461927 http://pingus.seul.org |
Ingo Ruhnke <address@hidden> http://pingus.seul.org/~grumbel/ |
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