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Blitter to make Pingus faster


From: Gervase Lam
Subject: Blitter to make Pingus faster
Date: Tue, 15 Oct 2002 22:24:55 +0100

> Subject: Re: SmallMap issue(s)
> From: Ingo Ruhnke <address@hidden>
> Date: 10 Oct 2002 13:26:34 +0200

> If somebody wants to make Pingus faster than there are basically two
> ways:
>
> 1) take the Blitter class and rewrite it in assembler or at least
>    replace all the evil get_pixel()/draw_pixel() blitters with real
>    ones that act directly on the data. (Note: these are only used to
>    paint on the groundmap, normal Sprites which get drawn to the
>    screen use ClanLib stuff)

Use the Hermes library instead, which would by pass ClanLib?

Thanks,
Gervase.





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