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Re: beta testing comments
From: |
Kenneth Gangstoe |
Subject: |
Re: beta testing comments |
Date: |
Mon, 4 Nov 2002 16:21:08 +0100 |
User-agent: |
Mutt/1.3.28i |
Quoting David Philippi (address@hidden):
> On Friday 01 November 2002 13:04, Neil Mitchell wrote:
> > I don't think doing all the actions in Pause is bad at all, the goal of
> > Lemmings was to complete the level using logic, the fact that you needed
> > logic AND pixel perfect timing in my opinion did not add to the game, if I
> > wanted fast reactions I'd play Quake. A challenging level should be just as
> > hard even with Pause mode.
>
> I think leaving Pause as is would be best. It doesn't prevent people from
> designing levels where you need to be fast when you don't use pause. If some
> players choose to make things easier by using pause that's not my problem. If
> people want to cheat - let them, it's easy. In Pingus you even have the
> levels as .xml and may add a few actions. I wouldn't get much fun out of the
> game afterwards but I'm not everyone.
There is a difference between editing levels and using a functionality
provided in-game IMO. Maybe have put it in the option-screen:
"Enable pause mode", which enables this functionality for use in all levels.
- Kenneth