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Re: One request and one idea
From: |
David Philippi |
Subject: |
Re: One request and one idea |
Date: |
Wed, 24 Sep 2003 23:27:42 +0200 |
Am Mit, 2003-09-24 um 18.15 schrieb Jonas Bähr:
> (I hope this is the right place for this)
Yes.
> First the request: It would be great to have the fast-forward (Hotkey 'f')
> available in the worldmap (the Overview of the levels, "Toutorial Island")
> because it takes quite a long time to get from on end of the island to the
> other... (tested with the unofficial 0.6.0 for win32 which was recently
> posted on this mailing-list)
Why is that a problem for you? I don't see the need to walk large
distances on the world map very often.
> The Idea is a "hardcore-mode" (sorry, I don't have a good name). In this
> mode,
> you get only these pingus at the start which you saved in the last level of
> the world. For this the programm need to know the min. of pingus you have to
> sacrify to get throu the level and how many pingus you get at the begining of
> the world / need to save at the end of the world.
> I know that this is nothing for large worlds but could be a nice option for
> little custom-worlds... What do you think about?
That's something I could very well imagine. It's even possible for large
worlds if the levels are designed in a way that allows to rescue
(nearly) all Pingus. Surely, such a solution might be far from obvious.
This would also fit quite well with the idea of secret exits (most
likely reading as: hard to reach) - using that one you find a group of
other Pingus which will help you to get through the rest of the levels.
Might be a few you had to leave behind who found another way to get back
to the rest or something else.
This shouldn't be very difficult to code, designing the levels/worlds
right is most likely to be much more work.
Bye David