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Re: [PATCH] doc: fix some typos in manual


From: Guillermo Martinez
Subject: Re: [PATCH] doc: fix some typos in manual
Date: Sat, 25 Sep 2021 22:24:15 +0000

Hi Jose, 

username: guema

Thanks!,
Guillermo


On Saturday, September 25, 2021 10:58:25 AM CDT Jose E. Marchesi wrote:
> 
> Hi Guillermo.
> 
> > Here are some changes I found following the Poke's manual,
> > Please let me know your comment .. :-)
> 
> This is OK for both master and maint/poke-1.
> 
> If you dont' have write access to the repo, please create an account in
> savannah and let me know your username.  I will then add you to the poke
> group and give you write access to poke.git.
> 
> Thanks!
> 
> >
> > Kinds regards,
> > Guillermo
> >
> >   * doc/poke.texi (Poking a SBM Image):
> >     - Fix bit-concatenation operator.
> >     - Fix definition lines.
> >     - Fix write pixels offset in IOS.
> > ---
> >  doc/poke.texi | 25 +++++++++++++------------
> >  1 file changed, 13 insertions(+), 12 deletions(-)
> >
> > diff --git a/doc/poke.texi b/doc/poke.texi
> > index 9d61cc9e..df3df7f2 100644
> > --- a/doc/poke.texi
> > +++ b/doc/poke.texi
> > @@ -3323,8 +3323,8 @@ bytes.  Using the bit-concatenation operator, we 
> > could do something
> >  like:
> >  
> >  @example
> > -(poke) var bg = 255UB::255UB::255UB
> > -(poke) var fg = 255UB::99UB::71UB
> > +(poke) var bg = 255UB:::255UB:::255UB
> > +(poke) var fg = 255UB:::99UB:::71UB
> >  (poke) bg
> >  (uint<24>) 0xffffff
> >  (poke) fg
> > @@ -3458,12 +3458,13 @@ pixels.  The first line in our image would be:
> >  Let's complete the image lines:
> >  
> >  @example
> > -(poke) var l0 = [bga,fga,bga,fga,bga]
> > +(poke) var l0 = [bga,fga,fga,bga,bga]
> >  (poke) var l1 = [bga,fga,bga,fga,bga]
> > -(poke) var l2 = [bga,fga,fga,bga,bga]
> > -(poke) var l3 = [bga,fga,bga,bga,bga]
> > -(poke) var l4 = l3
> > +(poke) var l2 = l1
> > +(poke) var l3 = l0
> > +(poke) var l4 = [bga,fga,bga,bga,bga]
> >  (poke) var l5 = l4
> > +(poke) var l6 = l4
> >  @end example
> >  
> >  @noindent
> > @@ -3479,12 +3480,12 @@ do that:
> >  
> >  @example
> >  (poke) byte[3][5] @@ 5#B = l0
> > -(poke) byte[3][5] @@ 10#B = l1
> > -(poke) byte[3][5] @@ 15#B = l2
> > -(poke) byte[3][5] @@ 20#B = l3
> > -(poke) byte[3][5] @@ 25#B = l4
> > -(poke) byte[3][5] @@ 30#B = l5
> > -(poke) byte[3][5] @@ 35#B = l6
> > +(poke) byte[3][5] @@ 20#B = l1
> > +(poke) byte[3][5] @@ 35#B = l2
> > +(poke) byte[3][5] @@ 50#B = l3
> > +(poke) byte[3][5] @@ 65#B = l4
> > +(poke) byte[3][5] @@ 80#B = l5
> > +(poke) byte[3][5] @@ 95#B = l6
> >  @end example
> >  
> >  @noindent
> 




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