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Re: [PATCH] doc: fix some typos in manual


From: Jose E. Marchesi
Subject: Re: [PATCH] doc: fix some typos in manual
Date: Sun, 26 Sep 2021 19:34:12 +0200
User-agent: Gnus/5.13 (Gnus v5.13) Emacs/28.0.50 (gnu/linux)

> username: guema

You must have write access to poke.git now.


>
>
> On Saturday, September 25, 2021 10:58:25 AM CDT Jose E. Marchesi wrote:
>> 
>> Hi Guillermo.
>> 
>> > Here are some changes I found following the Poke's manual,
>> > Please let me know your comment .. :-)
>> 
>> This is OK for both master and maint/poke-1.
>> 
>> If you dont' have write access to the repo, please create an account in
>> savannah and let me know your username.  I will then add you to the poke
>> group and give you write access to poke.git.
>> 
>> Thanks!
>> 
>> >
>> > Kinds regards,
>> > Guillermo
>> >
>> >   * doc/poke.texi (Poking a SBM Image):
>> >     - Fix bit-concatenation operator.
>> >     - Fix definition lines.
>> >     - Fix write pixels offset in IOS.
>> > ---
>> >  doc/poke.texi | 25 +++++++++++++------------
>> >  1 file changed, 13 insertions(+), 12 deletions(-)
>> >
>> > diff --git a/doc/poke.texi b/doc/poke.texi
>> > index 9d61cc9e..df3df7f2 100644
>> > --- a/doc/poke.texi
>> > +++ b/doc/poke.texi
>> > @@ -3323,8 +3323,8 @@ bytes.  Using the bit-concatenation operator, we 
>> > could do something
>> >  like:
>> >  
>> >  @example
>> > -(poke) var bg = 255UB::255UB::255UB
>> > -(poke) var fg = 255UB::99UB::71UB
>> > +(poke) var bg = 255UB:::255UB:::255UB
>> > +(poke) var fg = 255UB:::99UB:::71UB
>> >  (poke) bg
>> >  (uint<24>) 0xffffff
>> >  (poke) fg
>> > @@ -3458,12 +3458,13 @@ pixels.  The first line in our image would be:
>> >  Let's complete the image lines:
>> >  
>> >  @example
>> > -(poke) var l0 = [bga,fga,bga,fga,bga]
>> > +(poke) var l0 = [bga,fga,fga,bga,bga]
>> >  (poke) var l1 = [bga,fga,bga,fga,bga]
>> > -(poke) var l2 = [bga,fga,fga,bga,bga]
>> > -(poke) var l3 = [bga,fga,bga,bga,bga]
>> > -(poke) var l4 = l3
>> > +(poke) var l2 = l1
>> > +(poke) var l3 = l0
>> > +(poke) var l4 = [bga,fga,bga,bga,bga]
>> >  (poke) var l5 = l4
>> > +(poke) var l6 = l4
>> >  @end example
>> >  
>> >  @noindent
>> > @@ -3479,12 +3480,12 @@ do that:
>> >  
>> >  @example
>> >  (poke) byte[3][5] @@ 5#B = l0
>> > -(poke) byte[3][5] @@ 10#B = l1
>> > -(poke) byte[3][5] @@ 15#B = l2
>> > -(poke) byte[3][5] @@ 20#B = l3
>> > -(poke) byte[3][5] @@ 25#B = l4
>> > -(poke) byte[3][5] @@ 30#B = l5
>> > -(poke) byte[3][5] @@ 35#B = l6
>> > +(poke) byte[3][5] @@ 20#B = l1
>> > +(poke) byte[3][5] @@ 35#B = l2
>> > +(poke) byte[3][5] @@ 50#B = l3
>> > +(poke) byte[3][5] @@ 65#B = l4
>> > +(poke) byte[3][5] @@ 80#B = l5
>> > +(poke) byte[3][5] @@ 95#B = l6
>> >  @end example
>> >  
>> >  @noindent
>> 



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