This example I made doesnt work, any help please:
This is the main movie created in Flash:
_root.createEmptyMovieClip("loadfont", _root.getNextHighestDept());
var mcLoader = new MovieClipLoader();
mcLoader. {
_root.createTextField("mytext", _root.getNextHighestDept(), 0, 0, 100, 100);
_root.mytext.text = "hello world";
var myStyle = new TextFormat();
myStyle.font = "Fontname";
_root.mytext.setTextFormat(myStyle);
}
mcLoader.loadClip("BleedingCowboys.swf", loadfont);
This is the swf
with font embedded (BleedingCowboys.swf) created with swfc:
.flash filename="BleedingCowboys.swf" bbox=1x1 .font Fontname filename="BleedingCowboys.ttf"
.endThe text `hello world´ shows up (so the font is loaded) but not applied to the text.
On Mon, Sep 29, 2008 at 11:42 AM, Eddie Adams
<address@hidden> wrote:
So if i create a swfc movie:
.font myfont "BleedingCowboys.ttf"
I can set a textfield created with actionscript in Flash outside the loaded movie and use the font with a textformatted font named myfont?
Are there any examples you could show, couldnt find any on google.
On Mon, Sep 29, 2008 at 10:59 AM, Matthias Kramm
<address@hidden> wrote:
On Mon, Sep 29, 2008 at 10:05:16AM +0200, Eddie Adams <
address@hidden> wrote:
> I would like to make a design in Flash and use a font that is created in
> swfc by using loadMovie (font.swf).
Sure. If the font has a name in the swfc script, you should be able to
"import assets" from that movie, using the name.
Greetings
Matthias