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[Wesnoth-dev] Racial Traits
From: |
James Barton |
Subject: |
[Wesnoth-dev] Racial Traits |
Date: |
Fri, 18 Feb 2005 23:35:47 -0500 |
Dave's suggestions for Loyal got me thinking.
Traits are, in my perception, one of the most popular features in
Wesnoth. People love the variety they add to units (even as they
agonise over the best unit/trait combinations), and are constantly
proposing new traits. Unfortunately, balancing traits is a difficult
business, and Loyal, while fun, proved a little unbalancing.
However, people may object to it being taken out, as it decreases the
number of traits any particular unit can have back to four. Dave
suggested adding a "Wise" trait for Mages, and this might help. What I
believe would help even more would be the inclusion of one unique trait
for each race. The following are my suggested race-specific traits for
the main races.
Elves: "Accurate" (+1 Ranged Damage)
Humans: "Brave" (Eliminates 25% Night Penalty) [Only available to
Lawful Humans, clearly, but that is most of them]
Orcs: "Fearsome" (Increases Night Bonus to 50%) [Or a more appropriate
figure]
Undead: None (They have no traits!)
Dwarves: Not a clue
All others are "minor races" and would not require their own unique
trait.
Unfortunately, this is a coding task, and I can't do code. However, I
do believe that it offers increased diversity without decreasing
balance.
James
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