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[Wesnoth-dev] Changing 'Loyal'


From: David White
Subject: [Wesnoth-dev] Changing 'Loyal'
Date: Fri, 18 Feb 2005 20:04:14 -0600
User-agent: Mozilla Thunderbird 0.8 (Windows/20040913)

Personally I don't like the way 'loyal' currently works. I think it forces players to take note of traits far more than was originally intended. Traits are meant to provide some variety to units, and make some tactical and strategic difference, they are not meant to be so dominating that players start developing strategies to only level up units that have a certain trait. Loyal is also almost useless in multiplayer games, and is just an annoyance there.

I propose that we change it so that loyal units cost 0 upkeep, regardless of level. Then we remove loyal as a trait that units can be assigned randomly: it can only be assigned explicitly to a unit created by a scenario designer. Then all units that automatically join the player in various scenarios be made loyal.

Another way of looking at this change is that it's basically removing loyal from the game, but making units that voluntarily join the player marked as 'loyal'.

I think that the trait is one that was contrived just because people like adding traits, and it doesn't work well. There have been many trait suggestions which I haven't been overly keen on, but which I believe would be less detrimental to the game than loyal is. Also none of the suggestions to change loyal have really impressed me very much.

Any thoughts on this?

David




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