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Re: [Wesnoth-dev] Changing 'Loyal'
From: |
Isaac Clerencia |
Subject: |
Re: [Wesnoth-dev] Changing 'Loyal' |
Date: |
Sat, 19 Feb 2005 12:12:41 +0100 |
User-agent: |
KMail/1.7.2 |
On Saturday, 19 de February de 2005 03:04, David White wrote:
> Personally I don't like the way 'loyal' currently works. I think it
> forces players to take note of traits far more than was originally
> intended. Traits are meant to provide some variety to units, and make
> some tactical and strategic difference, they are not meant to be so
> dominating that players start developing strategies to only level up
> units that have a certain trait. Loyal is also almost useless in
> multiplayer games, and is just an annoyance there.
>
> Any thoughts on this?
I completely agree with you.
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