wesnoth-dev
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Wesnoth-dev] Changing 'Loyal'


From: Isaac Clerencia
Subject: Re: [Wesnoth-dev] Changing 'Loyal'
Date: Sat, 19 Feb 2005 12:12:41 +0100
User-agent: KMail/1.7.2

On Saturday, 19 de February de 2005 03:04, David White wrote:
> Personally I don't like the way 'loyal' currently works. I think it
> forces players to take note of traits far more than was originally
> intended. Traits are meant to provide some variety to units, and make
> some tactical and strategic difference, they are not meant to be so
> dominating that players start developing strategies to only level up
> units that have a certain trait. Loyal is also almost useless in
> multiplayer games, and is just an annoyance there.
>
> Any thoughts on this?
I completely agree with you.

Attachment: pgpkMtnc9wJqp.pgp
Description: PGP signature


reply via email to

[Prev in Thread] Current Thread [Next in Thread]