wesnoth-dev
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Wesnoth-dev] Top panel


From: Richard Kettering
Subject: Re: [Wesnoth-dev] Top panel
Date: Mon, 07 Mar 2005 02:19:58 -0000

The only thing that *needs* changing, IMO, was one of the things Darth Fool suggested doing - moving the terrain/defense info below the map/time of day images.

That is the only change I would make, but it is a change I would strongly suggest. It seems to me that most users (including myself), fail to notice the presence of this very helpful piece of information because it is located in such distant proximity with the other information about the unit.

It is "unit" information because it tells how the selected (or moused over) unit performs on the given terrain.

On Mar 6, 2005, at 10:48 AM, Jordà Polo wrote:

It has been suggested more than once [1][2] to change the order of the
top panel items (that is villages, units, gold, upkeep and income - note
that turn is not included here).

 1. http://www.wesnoth.org/forum/viewtopic.php?t=2452
 2. http://www.wesnoth.org/forum/viewtopic.php?t=4695

Personally, I'm fine with the current order. It makes sense because it
has gold on the first place (most important item), then villages and
units (which should be together IMHO) and finally upkeep and income
(auxiliary items based on the previous ones).

However, I can understand some of the reaons to change it. For example,
it would probably be a good idea to group all the gold related items.
What do you think?


_______________________________________________
Wesnoth-dev mailing list
address@hidden
http://lists.nongnu.org/mailman/listinfo/wesnoth-dev






reply via email to

[Prev in Thread] Current Thread [Next in Thread]