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Re: [Wesnoth-dev] Top panel
From: |
John McNabb |
Subject: |
Re: [Wesnoth-dev] Top panel |
Date: |
Sun, 6 Mar 2005 22:10:56 -0500 (EST) |
On Mon, 6 Dec 2004, Richard Kettering wrote:
> The only thing that *needs* changing, IMO, was one of the things Darth
> Fool suggested doing - moving the terrain/defense info below the
> map/time of day images.
>
> That is the only change I would make, but it is a change I would
> strongly suggest.
> It seems to me that most users (including myself), fail to notice the
> presence of this very helpful piece of information because it is
> located in such distant proximity with the other information about the
> unit.
>
> It is "unit" information because it tells how the selected (or moused
> over) unit performs on the given terrain.
I, obviously, agree with this.
I plan in the near future to dump a bunch of different themes into CVS for
people to stare at and decide what they like (not including the fix to fit
7 digits of xp info, which should go in regardless) . This will include
the slight variation on default with just the map/TOD combo shifted up,
while the defense(status-postion) is moved down. I think for the purposes
of changing the default mode, I wouldn't shift around the top-most status
windows, except maybe making Sanna's suggested change of moving the turn.
In any case, before making any of these changes to default, I want to have
some variations for people to try. I'd also like to really understand why
in the DFool theme, the TOD loses its tool-tip for the first turn. I need
to back out the changes one by one and see where it happens.
There are a couple of theme related coding changes that I am investigating
now as well. In no particular order they are:
First is the ability to change themes within the game. This is looking a
lot uglier than I first thought. It is easy to add functionality to
change the preference (~ 5 lines of code)but the change doesn't propogate
into the current game unless you save/reload. Fixing this is beginning to
look like a major code change, beyond what I had anticipated. Still, I
would like to make it easier for people to play with/test different
themes.
Second, there are a few different items mashed togeather in the
status-postion that it would be nice to split up into its component parts.
clearly, for backward compatibility, status-position should be left alone.
I don't think this is a major change to the code.
third, adding in a button with no image, fixed to the rect= variable
associated with it. This would allow one to have the status windows
become buttons. (for example, the unit # status, when clicked, could
bring up the units window)
fourth, add in some more options for text fonts like specifying colors,
or tying colors to say the unit health-bar color.
fifth? add in the ability to add tool-tips in the theme itself.
All told that list begins to look pretty big, so I don't know how much I
will get done how soon. Of course, other people are more then welcome to
beat me to making the above changes.
--
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"In theory, theory and practice are the same,
but in practice they're different."
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John W. C. McNabb
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