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[Wesnoth-dev] Bugs with prestart event and with changing halos (by Asa S


From: Isaac Clerencia
Subject: [Wesnoth-dev] Bugs with prestart event and with changing halos (by Asa Swain)
Date: Sun, 18 Sep 2005 22:14:42 +0200
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Bugs with prestart event and with changing halos
From: Asa Swain <address@hidden>
  To: address@hidden
Date: Today 21:58:35
   
Since the developers have been discussing things to
fix before v1.0 I thought I should bring up these two
issues. I am using 0.9.7 for Mac OS X. Looking at the
changelog I don't think these have been fixed in the
CVS version.

1. Prestart event commands appear on the screen. 

It is true that in almost all the scenarios in my
campaign the prestart event is hidden. But in one
scenario which I have been testing a lot recently, I
keep seeing the keep turn into a cave wall, a command
that occurs during the prestart event. I do not know
why this is happening with just this scenario. 

I have attached a copy of my campaign and a save file
for the scenario so that you can test it yourselves.
Just put the copy and save file in the correct
locations and open the save file to test this bug. 

2. Halo graphics aren't being updated

I've been experimenting with using halo graphics to
create units larger than one hex. Several times in the
scenario I want to change the halo graphics to update
the look of the creature. So I assumed that killing
the unit with the halo and then creating a new unit
with a new halo would work. I discovered that when you
kill a unit and create a new one the unit image does
get updated, but the halo does not. The new unit keep
using the halo from the dead unit until the new unit
actually moves. And I think if the new unit never
moves (for instance, if it stuck) the halo from the
dead unit never gets replaced. 

If I save the game and then reload it, then the
correct halo is displayed, but it's not being updated
in the game. I've tried using [redraw] commands, but
they don't make a difference. 

If it is possible, I'd love for the halo graphics to
be updated instantly when a unit is killed or created.


Thanks for the help,

Asa

-- 
Isaac Clerencia at Warp Networks, http://www.warp.es
Work: <address@hidden>   | Debian: <address@hidden>

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