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[Wesnoth-dev] issues document


From: ott
Subject: [Wesnoth-dev] issues document
Date: Thu, 15 Sep 2005 15:11:52 +0200
User-agent: Mutt/1.5.10i

Since bugfixing activity seems to have slowed as we approach 1.0, I think
we need to at least acknowledge the worst of the open issues.  Here is
my first draft of a suggested ISSUES document to be shipped with 1.0.
Hopefully I've managed to convey the gist of the main outstanding
problems, without getting too technical.

Of course, I would be ecstatic to be able to delete whole paragraphs
from this document before release.  :-)

Please provide some feedback; I'll commit this in the next day or so.

-- address@hidden

9982, 10154, 14533: some hotkeys are broken on some keyboards

The default hotkey for command mode is "shift-;" which is ":" on many
keyboard layouts.  If you have a keyboard layout where ";" is only
available as a shifted key (eg. German), it is not possible to generate
a "shift-;" keystroke.  Workaround: redefine the hotkey in the game
preferences to another key.  You can also work around "/" not being
available, but 1-7 are currently hardcoded and therefore not accessible
eg. for French keyboard layouts.

14409: broken user MP map pack stops MP being playable

If you download a broken multiplayer map pack from the campaign server,
or install a custom multiplayer map that has problems, the game will
detect the error and prevent you from starting any multiplayer
scenarios, even if the one you want to play works fine.  Workaround:
remove the broken multiplayer map and clear the cache.

14379: MP server messages are not translatable

The multiplayer server sends messages to game clients in English.  We
currently have no way for these messages to be translated into your
local language.

10962: a unit does not level up in a replay if that is the last action

Sometimes one of your units will kill the last enemy leader and not only
win the scenario, but also receive enough experience points that it
levels up.  Unfortunately, a replay of such a game will not show the
unit advancing.

11364: unit description of modified unit shows unmodified stats

In some scenarios, units can obtain items that change their statistics.
The unit description will only show the statistics of the unmodified
unit.

11797: new campaign images are not shown until the game is restarted

When you download a new campaign from the Campaign Server, any custom
images in the new campaign will be invisible until you restart the game.

11829: units are slowed for different amounts of time

A unit can be slowed in combat.  A unit that is slowed when defending
will stay slowed until its next turn is over.  This can mean it is
slowed for as long as it takes for one, two or several other sides to
finish their turns.  However, units that are slowed when attacking
another unit will only be slowed during that turn.

11966: the Map Editor does not allow the language to be changed

The Map Editor uses the language that the game was last played in.  If
you want to use another language in the editor, change it in the game,
and then start the editor.

12169: chat only accepts ASCII characters

Although the game uses UTF-8 to represent international characters,
there is no way to input such characters.  This is due to the SDL
library that we use, which does not support UTF-8 input.

12722: hitpoint update delay can be very long

If you play or replay a custom scenario where units can sustain large
amounts of damage, the delay in showing the lost hitpoints may become
very long.  A workaround is to use accelerated mode.

13313: subdirectories are not shown in save and load dialogs

Saved games are stored in one directory or folder.

13391: at night, it can be difficult to distinguish selected castle hexes

On some systems, the shade of grey used for castle hexes at night are
the same or very close to the colour used for highlighted castle hexes.
It might therefore not be possible to tell which of the castle hexes are
highlighted, and which are not.

13598: help is not always available

You need to be playing for help to be available.  Currently there is no
way to call up the help system from the title screen.  Further, only
those parts of the game that you have come across when playing will be
available in the help system.  If you have not seen an Ancient Lich, you
will not see its description in help until you do.

13875: downloaded campaigns can't be deleted

There is no way in the game to delete campaigns that you have downloaded
but don't want anymore.  You can remove them by removing the campaign
files.  These are stored in different places: ...

13895: in Northern Outpost one can undo searching the villages

In the Eastern Invasion Campaign, the Northern Outpost scenario requires
you to search several villages.  It is possible to undo these moves and
cheat.  We trust you will be responsible.

13981: the game uses lots of memory

There may be some memory leaks in the code.  However, we have not been
able to find any.  The game does use lots of memory, since it keeps
track of lots of data about the units in each scenario.  If the game
uses too much memory, try saving, quitting and restarting the game and
loading your saved game.  If you do find a memory leak, please notify
the developers.

13992: changing the language may not work properly

On Windows and some of the Mac OS X builds, changing to another language
may not properly update text that has already been shown, although text
that has not yet been shown will be displayed in the new language.  The
workaround is to restart the game.

14099: some text dialogs are truncated

With some of the translations, the text in some dialogs may be truncated
to fit into a dialog box.

14287: campaign overview should show versions

In the Campaign screen, the campaign versions are not shown.  Some
campaigns have version numbers in their descriptions, but not all do.

7544, 9893, 10272, 10703, 11170, 12132, 14083, 14225, 14306, 14307, 14520:
limitations with the keyboard or mouse

In some situations hotkeys and menu items are not available when they
really should be.  For instance, the hotkeys are not available at the
main menu, or inside a menu that has been selected with the mouse.  When
replaying a game, Escape is one of the few hotkeys available.


The game builds a cache of game data to speed up starting the game.
Sometimes this cache is not updated even when game content changes, and
it is necessary to delete (clear) the cache to force the game to rebuild
it with fresh data.  We don't know exactly why this is, since the game
tries to detect changes to files and rebuilds the cache as necessary.
The cache is stored in different places: ...

There are also several minor glitches with screen redrawing; usually
these go away when the screen is next refreshed completely, for instance
on the next turn.

Finally, some explanations in the help or the tutorial are not very
clear, and a few typos may still exist in the game text.





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