wesnoth-dev
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Wesnoth-dev] issues document


From: David White
Subject: Re: [Wesnoth-dev] issues document
Date: Sat, 17 Sep 2005 08:31:02 -0500
User-agent: Mozilla Thunderbird 0.8 (Windows/20040913)

Philippe Plantier wrote:

ott wrote:

13981: the game uses lots of memory

There may be some memory leaks in the code.  However, we have not been
able to find any.  The game does use lots of memory, since it keeps
track of lots of data about the units in each scenario.  If the game
uses too much memory, try saving, quitting and restarting the game and
loading your saved game.  If you do find a memory leak, please notify
the developers.


I did not found proof of any memory leak when running the game under valgrind's massif.

I haven't found any memory leaks in the code for a long time either (recently I did fix a bug where an excessive amount of memory was being used unnecessarily, but that is resolved).

I think we should change the above text to say that minimizing memory consumption wasn't a big concern when developing Wesnoth. We also might want to mention some numbers.

I think that a big part of the issue is that many people might not understand that if you free memory in the application, the resident program size as reported by tools such as top or the Windows task manager doesn't typically go down.

David




reply via email to

[Prev in Thread] Current Thread [Next in Thread]