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Re: [Wesnoth-dev] issues document


From: Philippe Plantier
Subject: Re: [Wesnoth-dev] issues document
Date: Sat, 17 Sep 2005 12:49:24 +0200
User-agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.7) Gecko/20040618

ott wrote:

Since bugfixing activity seems to have slowed as we approach 1.0, I think
we need to at least acknowledge the worst of the open issues.  Here is
my first draft of a suggested ISSUES document to be shipped with 1.0.
Hopefully I've managed to convey the gist of the main outstanding
problems, without getting too technical.

Good job!

10962: a unit does not level up in a replay if that is the last action

Sometimes one of your units will kill the last enemy leader and not only
win the scenario, but also receive enough experience points that it
levels up.  Unfortunately, a replay of such a game will not show the
unit advancing.

Is this reproducible? Never managed to reproduce such a bug.

13981: the game uses lots of memory

There may be some memory leaks in the code.  However, we have not been
able to find any.  The game does use lots of memory, since it keeps
track of lots of data about the units in each scenario.  If the game
uses too much memory, try saving, quitting and restarting the game and
loading your saved game.  If you do find a memory leak, please notify
the developers.

I did not found proof of any memory leak when running the game under valgrind's massif.

Cheers,

Ayin





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