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[Wesnoth-patches] [patch #4081] Resurrection patch
From: |
Elias Pschernig |
Subject: |
[Wesnoth-patches] [patch #4081] Resurrection patch |
Date: |
Wed, 8 Jun 2005 21:13:17 +0000 |
User-agent: |
Mozilla/5.0 (X11) Gecko/20050101 Galeon/2.0 |
Follow-up Comment #2, patch #4081 (project wesnoth):
Version 3:
- Fixed statistics bug.
- Replays with resurrection now work correctly.
All features by now:
- Shift-R shortcut to resurrect a fallen unit
- Resurrecting a unit costs (by default) 100 gold + unit costs - so balancing
is only affected by making the game much harder in case you actually resurrect
units. But for someone like me, it adds a lot of gameplay value, since I can
play on without saving every turn.. having the named units in the resurrect
list makes their death not such a tragedy :)
- Statistics display about resurrections
- Works correctly in all cases (like saving, replaying, ...)
- If a scenario has disablled recalling, resurrection also is disabled
Possible problems:
- Scenarios might do something if a unit dies, and not expect it to be
resurrected. The fix I can see so far is to have a WML tag to set special
units as un-surrectable, should be easy to add.
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Additional Item Attachment:
File name: wesnoth_resurrection3.diff Size:23 KB
Resurrection patch version 3
<http://savannah.nongnu.org/patch/download.php?item_id=4081&item_file_id=4710>
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