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[Wesnoth-patches] [patch #4081] Resurrection patch


From: Elias Pschernig
Subject: [Wesnoth-patches] [patch #4081] Resurrection patch
Date: Wed, 8 Jun 2005 21:13:17 +0000
User-agent: Mozilla/5.0 (X11) Gecko/20050101 Galeon/2.0

Follow-up Comment #2, patch #4081 (project wesnoth):

Version 3:

- Fixed statistics bug.

- Replays with resurrection now work correctly.

All features by now:

- Shift-R shortcut to resurrect a fallen unit
- Resurrecting a unit costs (by default) 100 gold + unit costs - so balancing
is only affected by making the game much harder in case you actually resurrect
units. But for someone like me, it adds a lot of gameplay value, since I can
play on without saving every turn.. having the named units in the resurrect
list makes their death not such a tragedy :)
- Statistics display about resurrections
- Works correctly in all cases (like saving, replaying, ...)
- If a scenario has disablled recalling, resurrection also is disabled

Possible problems:
- Scenarios might do something if a unit dies, and not expect it to be
resurrected. The fix I can see so far is to have a WML tag to set special
units as un-surrectable, should be easy to add.
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Additional Item Attachment:

File name: wesnoth_resurrection3.diff     Size:23 KB
Resurrection patch version 3
<http://savannah.nongnu.org/patch/download.php?item_id=4081&item_file_id=4710>

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