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Re: [Adonthell-devel] equipping items
From: |
Kai Sterker |
Subject: |
Re: [Adonthell-devel] equipping items |
Date: |
Sun, 18 May 2003 19:59:37 +0200 |
On Sun, 18 May 2003 10:27:18 -0700 Mike Avery wrote:
> >This means that there would be a manager for each character, right?
> >(I assumed it would be static.)
>
> Well, let me ask a couple of questions.
>
> Will there be a party system? I assume so?
Yes
> Could we not have the manager build and track a structure for each
> character within a party? If we have the manager load the party from
> save-state at init, it could track all party members.
That for sure. But what about the NPCs the player has to face? Their
stats and equipment will have to be taken care of as well, wouldn't it?
Unless you plan to handle those characters dynamically, as access to
their stats would probably be limited to combat situations.
Kai
- Re: [Adonthell-devel] equipping items, (continued)
- RE: [Adonthell-devel] equipping items, Mike Avery, 2003/05/16
- RE: [Adonthell-devel] equipping items, Mike Avery, 2003/05/16
- RE: [Adonthell-devel] equipping items, Mike Avery, 2003/05/16
- RE: [Adonthell-devel] equipping items, Mike Avery, 2003/05/17
- RE: [Adonthell-devel] equipping items, Mike Avery, 2003/05/18
- Re: [Adonthell-devel] equipping items,
Kai Sterker <=