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Re: [Adonthell-devel] User interface open items


From: StyxD
Subject: Re: [Adonthell-devel] User interface open items
Date: Sat, 25 Feb 2012 18:49:44 +0100

> Right. For that we had decided to implement the move events. (See mail
> from Feb. 9th).

Well, d'oh. But see, I told you it must have crossed my mind :P.
Sorry I forgot about it. There's just too much stuff going on around me at once.
Also, sorry for inadvertently moving this conversation off the mailing
list. Gmail by default added only you as the recipient and I was
forgetting that I have to click "reply to all".


> Let me know if I can pick up some of the work. I could implement the
> move event for instance, so you can concentrate on the actual window
> management logic.

By all means. At this point, the move events are independent of the
window_manager modifications.
It shouldn't take me a lot of time, but I don't have a lot of it, either...

One more question before I start, though: how should we treat windows
which (by their coordinates) should be partially visible?
With the speech bubbles, I though that they should be always visible,
even if their anchor point moves outside the mapview (in that case
they would cling to screen edges), until they are explicitly closed by
an event.

With map-relative windows being coded into the window_manager, how
should we treat them? Ignore them? Or use the logic I described above?
We could also partially draw them, I guess it could have its uses too,
but would the rendered accept coordinates that are off the drawing
area?



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