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Re: [glob2-devel] Gameplay discussion


From: Ravi Desai
Subject: Re: [glob2-devel] Gameplay discussion
Date: Sun, 13 Feb 2005 12:05:56 -0500
User-agent: Mozilla Thunderbird 1.0 (X11/20050108)

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~    Another thing we could do is to make the buildings themselves
stronger. All the building show armor=1 no matter what level they are
at. What we could do is to increase the armor on the buildings as the
buildings are upgraded, so that every building increases in strength,
making destroying them more time-consuming. This also makes it a
little possible not to use walls, since walls, in my opinion, just
take up space. Buildings actually do something useful.

Gabriel Walt <address@hidden> wrote:

| - Making warrior rushes harder. The problem is that if a player is
| rushing with warriors, the opponent has no other choice than to
| make a big army too, currently the best defense is a good offense.
| So what we need is to allow people to make a better defense. Level
| 1 towers are already quite strong against level 1 warriors so this
| is ok. But the problem is that it's impossible to build enough
| towers all around the base to be safe and towers are only a defense
| point - not a defense line. What I suggest is to make walls
| cheaper: 1wood instead of 2wood. I'm not sure this is enough, but
| it may help a bit... if you have other ideas of how to make rushes
| less efficient, please discuss them.
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