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Re: [glob2-devel] maps
From: |
Leo Wandersleb |
Subject: |
Re: [glob2-devel] maps |
Date: |
Thu, 19 Jan 2006 13:08:54 +0100 |
User-agent: |
Mozilla Thunderbird 1.0.7 (X11/20050923) |
Maybe I'll post them in the forums. and what do you mean by 4d?
(x,y,z,t): time dependant maps.
first this is easy to do as the heightfield can be lowered
or risen if stored with the map and nothing should
principaly speak against changing the undermap during a game.
second perlin noise doesn't care about dimensions. it is
used for example for evolving clouds. there you have a
denisity function of (x,y,z,t) that is really 4d. our
heightfield would be 2d or 3d (x,y)->h or (x,y,t)->h so 4d
was a bit exagurated but most will talk about 3d maps for
this actual 2d case.
greetings, leo wandersleb