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[glob2-devel] maps


From: Leo Wandersleb
Subject: [glob2-devel] maps
Date: Thu, 19 Jan 2006 04:19:04 +0100
User-agent: Mozilla Thunderbird 1.0.7 (X11/20050923)

as i worked on random maps i came to the idea to use my way of rmg directly for the next generation of glob2-maps. for 3d maps. or even 4d. i generate a height-field and trash it after the grass/water/sand map is generated. but keeping it would allow nice 3d landscapes as planed for post 1.0 and it would allow for example dynamic maps. imagine:

atlantis-mode: teams start on the shores of atlantis and have to move inland as it sinks. resources grow inland along rivers. the big desert in the center disappears till all is under water limiting a games duration.




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