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Re: [glob2-devel] An idea on how to present glob2
From: |
Stéphane Magnenat |
Subject: |
Re: [glob2-devel] An idea on how to present glob2 |
Date: |
Sun, 7 Jan 2007 00:33:23 +0100 |
User-agent: |
KMail/1.9.5 |
> There is also a new bug. When I quit a game glob2
> the program crashes: "Segmentation fault"
> glob2-0.8.21 works.
> When I tried bradleys changes last month everything worked fine.
> I think no one has changed anything after that.
> I have exchanged my graphic card and now use no opengl in the glob2
> settings menu. Maybe that has something to do with it.
> Without X (src/glob2 -nox ...) everything works.
>
> Can anyone try a glob2 game without opengl.
I'm sure there is some memory trash right now, if anyone has a really fast
cpu, running the game, compiled with debug, in valgrind would be very
usefull.
Thanks,
Steph
--
http://nct.ysagoon.com
- [glob2-devel] An idea on how to present glob2, Stéphane Magnenat, 2007/01/06
- Re: [glob2-devel] An idea on how to present glob2, Leo Wandersleb, 2007/01/06
- Re: [glob2-devel] An idea on how to present glob2, Kai Antweiler, 2007/01/06
- Re: [glob2-devel] An idea on how to present glob2,
Stéphane Magnenat <=
- Re: [glob2-devel] An idea on how to present glob2, Kai Antweiler, 2007/01/07
- Re: [glob2-devel] An idea on how to present glob2, Stéphane Magnenat, 2007/01/07
- Re: [glob2-devel] An idea on how to present glob2, Kai Antweiler, 2007/01/07
- Re: [glob2-devel] An idea on how to present glob2, Stéphane Magnenat, 2007/01/07
- Re: [glob2-devel] An idea on how to present glob2, Kai Antweiler, 2007/01/07
- Re: [glob2-devel] An idea on how to present glob2, Stéphane Magnenat, 2007/01/07
- Re: [glob2-devel] An idea on how to present glob2, Kai Antweiler, 2007/01/07
- Re: [glob2-devel] An idea on how to present glob2, Kai Antweiler, 2007/01/07
- Re: [glob2-devel] An idea on how to present glob2, Stéphane Magnenat, 2007/01/07
- Re: [glob2-devel] An idea on how to present glob2, Kai Antweiler, 2007/01/08