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Re: [glob2-devel] Re: strangeness when upgrading racetracks and swimming
From: |
Joe Wells |
Subject: |
Re: [glob2-devel] Re: strangeness when upgrading racetracks and swimming pools |
Date: |
Thu, 05 Apr 2007 22:58:26 +0100 |
User-agent: |
Gnus/5.11 (Gnus v5.11) Emacs/22.0.50 (gnu/linux) |
Eli <address@hidden> writes:
> Joe Wells wrote:
>> (At the
>> same time as the forbidden area is created/removed would be a good
>> time to also do a clearing area.
>
> Sometimes the building to be upgraded, or at least one side of it, is in
> a less used part of town and being blocked by resources rather than
> globs. Clearing areas won't clear anything if no globs normally pass by
> them (unless things have changed recently...) Clearing flags would be
> the solution, but that's a little excessive for a routine upgrade to be
> deciding on.
Understood. Clearing areas by themselves are not the complete
solution. But they are better than doing nothing at all. And in the
future there hopefully will be something like clearing areas that can
also summon workers, which would combine nicely with this.
--
Joe
- [glob2-devel] plus key bug (was: feedback on Globulation 2 (long, with many topics)), (continued)
- Re: [glob2-devel] feedback on Globulation 2 (long, with many topics), Bradley Arsenault, 2007/04/05
- strangeness when upgrading racetracks and swimming pools (was: [glob2-devel] feedback on Globulation 2 (long, with many topics)), Joe Wells, 2007/04/05
- Re: [glob2-devel] feedback on Globulation 2 (long, with many topics), Kai Antweiler, 2007/04/05
Re: [glob2-devel] feedback on Globulation 2 (long, with many topics), Joe Wells, 2007/04/05