glob2-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [glob2-devel] Partial fix for lan games


From: Stéphane Magnenat
Subject: Re: [glob2-devel] Partial fix for lan games
Date: Thu, 3 Jan 2008 09:34:40 +0100
User-agent: KMail/1.9.6 (enterprise 0.20070907.709405)

On Thursday 03 January 2008 04:21:24 Matthew Marshall wrote:
> I've found the problem with not being able to join a lan game.  It's a
> simple race condition: the client automatically connects to the first game,
> but doesn't wait for the list of games to arrive.  It happly reads the
> first item of an empty list.
>
> I've attached a two-line fix (as both a bundle and a patch, whatever is
> preferred.)

Your patch seems to potentially add an infinite loop. Isn't there a risk that 
it freezes the game?

> But there's another problem: the game reports a desync immediately. 
> Strangely enough, the world dumps are identical.  For now I just disabled
> the desync check and played four or five games without a problem.

Strange.

It would be nice if people could test the patch, because I'm not sure it fixes 
the network the right way. Anyway, thank you very much for it! Have a nice 
day,

Steph

-- 
http://stephane.magnenat.net




reply via email to

[Prev in Thread] Current Thread [Next in Thread]