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Re: [glob2-devel] Using python


From: jon Neal
Subject: Re: [glob2-devel] Using python
Date: Fri, 24 Oct 2008 17:29:23 -0400

I know, which are all coded separately. =\

By the way, is there any specific artwork that is needed now, or a list?

On Fri, Oct 24, 2008 at 4:07 PM, Bradley Arsenault <address@hidden> wrote:
On Fri, Oct 24, 2008 at 3:04 PM, jon Neal <address@hidden> wrote:
More dependencies? So, rather than pick up libs that could really help glob2 and are established, you guys wrote your own stuff? Maybe I'm missing something here.

I think python could truly help in the end, and I guess debugging could get a tad worse. But isn't it already bad enough trying to go through 6k line files trying to figure out why simple things aren't working? When I tried to make the minimap 128x128 it overlapped the menu, so I tried to move it, to make a long story short it quickly turned to hell.

Though python is just a side thought, it seems to me like something more urgent would be to redo the structure in code, and the people side.


Don't start this debate again. Everyone's already on your side.

It shouldn't take much effort to move the right hand menu down. I just tested it, GameGUI.cpp:66

#define YPOS_BASE_DEFAULT 160

Can be changed and does about 3/4's of the work for you with minimal effort. The only thing that needs to be adjusted manually is the category buttons




--
Extra cheese comes at a cost. Bradley Arsenault.

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