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Re: [glob2-devel] Using python
From: |
Quinn Yee Qin Teh |
Subject: |
Re: [glob2-devel] Using python |
Date: |
Fri, 24 Oct 2008 22:34:22 +1100 |
I think getting more people involved is good, but a sudden surge of developers might adversely affect development as everybody tries to do something different and our loose organisational structure might not be able to handle that influx. Or the new people might come up with all sorts of different ideas that don't get implemented and get discouraged and leave.
Also, who's going to convert the stuff into python? Actually right after typing that question I got an idea of having someone build a C++ to python translator but that might be a bit too much :p unless it's already available out there.
I think what we really need right now is more artists and more level designers, especially once USL is fully done. For that we need some other method of attracting people. Do we have any marketing people in the team?
On Fri, Oct 24, 2008 at 8:42 PM, Kai Antweiler
<address@hidden> wrote:
Another counterargument probably was increasing dependency.
IMHO the possibility of attracting more developers is generally more
important than those points.
But we have a strong and consistent core of programmers with Bradley,
Steph and Leo, so that might not be the case for us.
- [glob2-devel] Using python, jon Neal, 2008/10/22
- Re: [glob2-devel] Using python, Stephane Magnenat, 2008/10/23
- Re: [glob2-devel] Using python, jon Neal, 2008/10/23
- Re: [glob2-devel] Using python, jon Neal, 2008/10/23
- Re: [glob2-devel] Using python, Kai Antweiler, 2008/10/24
- Re: [glob2-devel] Using python, Kai Antweiler, 2008/10/24
- Re: [glob2-devel] Using python,
Quinn Yee Qin Teh <=
- Re: [glob2-devel] Using python, Kai Antweiler, 2008/10/24
- Re: [glob2-devel] Using python, Stephane Magnenat, 2008/10/25
- Re: [glob2-devel] Using python, Stephane Magnenat, 2008/10/25
- Re: [glob2-devel] Using python, Jon Neal, 2008/10/25
Re: [glob2-devel] Using python, Bradley Arsenault, 2008/10/24