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Re: [glob2-devel] Using python
From: |
Stephane Magnenat |
Subject: |
Re: [glob2-devel] Using python |
Date: |
Thu, 23 Oct 2008 10:15:58 +0200 |
User-agent: |
KMail/1.10.1 (Linux/2.6.24-21-generic; KDE/4.1.2; i686; ; ) |
On Wednesday 22 October 2008 22:31:31 jon Neal wrote:
> Has the thought ever occurred to use more python? Right now I see it is
> used for some testing units, but why not other simple things? I'm not
> talking about AI or anything that needs speed, but this could really help
> speed up coding time and produce more understandable code.
We have already discussed quite a lot about scripting. We got to the
conclusion of making our own script, USL, because we wanted predictive
execution and checkpointability. USL, in principle, is pretty much as powerful
as Python is, although it is still young and of course needs improvements. So
for in-game scripting, we should go for USL.
Have a nice day,
Steph
--
http://stephane.magnenat.net
- [glob2-devel] Using python, jon Neal, 2008/10/22
- Re: [glob2-devel] Using python,
Stephane Magnenat <=
- Re: [glob2-devel] Using python, jon Neal, 2008/10/23
- Re: [glob2-devel] Using python, jon Neal, 2008/10/23
- Re: [glob2-devel] Using python, Kai Antweiler, 2008/10/24
- Re: [glob2-devel] Using python, Kai Antweiler, 2008/10/24
- Re: [glob2-devel] Using python, Quinn Yee Qin Teh, 2008/10/24
- Re: [glob2-devel] Using python, Kai Antweiler, 2008/10/24
- Re: [glob2-devel] Using python, Stephane Magnenat, 2008/10/25
- Re: [glob2-devel] Using python, Stephane Magnenat, 2008/10/25
- Re: [glob2-devel] Using python, Jon Neal, 2008/10/25
Re: [glob2-devel] Using python, Bradley Arsenault, 2008/10/24