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Re: [glob2-devel] Using python


From: jon Neal
Subject: Re: [glob2-devel] Using python
Date: Fri, 24 Oct 2008 15:04:40 -0400

More dependencies? So, rather than pick up libs that could really help glob2 and are established, you guys wrote your own stuff? Maybe I'm missing something here.

I think python could truly help in the end, and I guess debugging could get a tad worse. But isn't it already bad enough trying to go through 6k line files trying to figure out why simple things aren't working? When I tried to make the minimap 128x128 it overlapped the menu, so I tried to move it, to make a long story short it quickly turned to hell.

Though python is just a side thought, it seems to me like something more urgent would be to redo the structure in code, and the people side.

On Fri, Oct 24, 2008 at 10:47 AM, Bradley Arsenault <address@hidden> wrote:
Integrating python with the runtime of the actual game would require enormous effort. Python is used by me mainly when I make scripts to help me write code. the add_*.py scripts generate the identical classes in NetMessage.h or IRCThreadMessage.h for example, and check_translations.py standardizes and checks the translations.
--
Extra cheese comes at a cost. Bradley Arsenault.

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