glob2-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [glob2-devel] Is this project dead?


From: Othniel Graichen
Subject: Re: [glob2-devel] Is this project dead?
Date: Mon, 30 Dec 2019 14:10:07 -0600

We don't want to confuse distributions which include glob2 and end up dropping this game just Because it is too hard to build for their distro.

On Mon, Dec 30, 2019, 2:00 PM <address@hidden> wrote:
On 2019-12-30 17:53, Stéphane Magnenat wrote:
> Hi,
>
> I see your point in term of readability Dryad and I agree with it.
>
> What about a mixed solution:
> - HP and food: a bar each at the bottom with a width proportional to
> the building width that shows the percentage of remaining, as you
> proposed. Maybe the bar should have a maximum width so than it remains
> not too large for huge buildings but that's a detail.
> - Units working and units using: for each a small icon along with two
> numbers (current / requested or max), like Starcraft 2 is doing for
> the workers assigned to the mineral or gas collection.
>
> This approach splits the two types of information, the overall one
> focusing on ratios on the one hand, and the precise numbers on the
> other and. Also, it is extensible to additional counters.
>
> What do you think?
>
> cheers,
>
> Stephane
>
Ye that's perfect I think.
By the way, I don't remember if the game already has it, but what about
a key to show/hide buildings overlays?
This way you can either enjoy the full graphic and having everything
under control.

Oh, a last idea: What about moving the control panel from right to
bottom?
I know that's a big interface change but I guess it would look better
and also improve playability.
(Maybe it can be made later... I mean, let's start with the important
in-game graphics :))

> On 29 December 2019 16:39:26 CET, address@hidden wrote:
>
>> On 2019-12-29 11:51, Stéphane Magnenat wrote:
>> On 28.12.19 17:35, address@hidden wrote:
>> Regarding bars, what do you mean proportional? Currently a bar of
>> length N represents N * k elements, with k being proportional to the
>> width, respectively the height of the bar for vertical, respectively
>> horizontal bars.
>> http://www.winterdryad.co.uk/bars.png
>>
>> I mean something like this. What do you think?
>  Personally I prefer having bars at different locations to denote
> different statistics (bottom: HP, left: food capacity/current, top:
> unit assigned/working, right: unit capacity/inside), but I would be
> curious what others would think. Anyone has opinion on that?
> Problem is, this system is also not really scalable. What if we need a
>
> fifth bar?
> A beautiful solution would be to add the capacity as a graphic element
>
> that is different for each building BUT you would need to change the
> graphic every time you modify the stats. That would be a mess. It
> creates a dependency that is not really needed.
> It also feels a little boxed to have all sides occupied. What do you
> think?
>
>>> I have just used random colors for the bars, but the idea is to
>>> keep
>>> them closer together and having a width that is proportional to
>>> the
>>> element's one. This way it scales smoothly, because in the end we
>>> don't have many different "sizes". Just multiples of 32 if I
>>> remember
>>> correctly.
>> I am not sure I understand what you mean by "having a width that is
>> proportional to the element's one". Somewhat several statistics,
>> such
>> as number of units assigned/working, are precise at one unit and it
>> somewhat matters for the player to see that.
>>
>> But maybe there is a design that allows to have bars more together,
>> if
>> we think it is better, and still have this precision?
>  Problem is, as long as it is up to 4 your eyes can actually
> differentiate the number, but, can you differentiate 2 pixel dots
> between 7 and 8 on a straight line? I cannot really tell at a glance
> if
> there are 7 or 8 dots on top of the buildings, but I can say there are
> 5
> on the right, bottom is full (even if I cannot say how many are there)
>
> and left is almost full.
> Fact is sometimes you need precision (you are right on the capacity),
> sometimes you need an overview.
> If I see a set of buildings on the map, I need to see which one of
> them
> has or not units assigned to, but I don't really care if it has 123 or
>
> 124 HP on 200. It is important to see that "hey, it has already lost
> almost half of its hp, let's repair it!".
> And you don't really want to select each building to read the single
> stats.
> Why not going for precise stats top and overview stats bot?
>
> By proportional I mean:
> Unit occupied space: 1 square
> pixels per space: 32x32
> full health bar length: 24 pixels (4 pixels from left, 4 pixels from
> bottom)
>
> Unit occupied space: 2 square
> pixels per space: 64x64
> full health bar length: 48 pixels (8 pixels from left, 8 pixels from
> bottom)
>
> Unit occupied space: 3 square
> pixels per space: 96x96
> full health bar length: 72 pixels (12 pixels from left, 12 pixels from
>
> bottom)
>
> Unit occupied space: 2 square
> pixels per space: 128x128
> full health bar length: 96 pixels (16 pixels from left, 16 pixels from
>
> bottom)
>
> It should scale pretty nicely. It is independent from gameplay, since
> you can set the health (or any other arbitrary length value) of a unit
>
> to 1200 without covering other units.
>
>>> I was also thinking at some very nice animation that can be
>>> adapted to
>>> every building to differentiate between working ones and idle
>>> ones.
>> You mean whether the building is currently doing something, such as
>> training unit? It seems cool indeed!
>  yes, that is what I was thinking. It doesn't have to be complex, but
> just to understand if something is idle or not.
>
>> cheers,
>>
>> Stéphane
>
> -------------------------
> glob2-devel mailing list
> address@hidden
> https://lists.nongnu.org/mailman/listinfo/glob2-devel
>
> --
> http://stephane.magnenat.net
> _______________________________________________
> glob2-devel mailing list
> address@hidden
> https://lists.nongnu.org/mailman/listinfo/glob2-devel

_______________________________________________
glob2-devel mailing list
address@hidden
https://lists.nongnu.org/mailman/listinfo/glob2-devel

reply via email to

[Prev in Thread] Current Thread [Next in Thread]