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Re: [gnugo-devel] 261 games 3.1.31 vs 3.1.32
From: |
Trevor Morris |
Subject: |
Re: [gnugo-devel] 261 games 3.1.31 vs 3.1.32 |
Date: |
Tue, 23 Apr 2002 12:34:15 -0400 |
At 05:43 PM 4/23/2002 +0200, Gunnar Farneback wrote:
>2. I believe that the owl code would benefit from a major redesign,
>now that we have gained experience of this kind of reading, but that
>is not quickly done. A simpler experiment would be to run the owl code
>twice, where the first round has the restriction that only critical
>moves and eye-making patterns may be used. Groups which can live under
>this restriction would count as strong relative to ones which have to
>run. The main work here would be to go through the patterns and decide
>which ones have a definite eye-making purpose.
I agree that the owl code can use some overhaul. There is no distinction
between running out vs. making eye space in the owl patterns. I wrote
before that I thought addressing this was a good idea:
http://mail.gnu.org/pipermail/gnugo-devel/2002-January/000940.html
Gunnar's approach is more clearly spelled out, and sounds very good
to me.
-Trevor
- Re: [gnugo-devel] 261 games 3.1.31 vs 3.1.32, (continued)
- Re: [gnugo-devel] 261 games 3.1.31 vs 3.1.32, bump, 2002/04/19
- Re: [gnugo-devel] 261 games 3.1.31 vs 3.1.32, Trevor Morris, 2002/04/19
- Re: [gnugo-devel] 261 games 3.1.31 vs 3.1.32, Marco Scheurer, 2002/04/22
- Re: [gnugo-devel] 261 games 3.1.31 vs 3.1.32, bump, 2002/04/22
- Re: [gnugo-devel] 261 games 3.1.31 vs 3.1.32, Gunnar Farneback, 2002/04/23
- Re: [gnugo-devel] 261 games 3.1.31 vs 3.1.32, Marco Scheurer, 2002/04/23
- Re: [gnugo-devel] 261 games 3.1.31 vs 3.1.32, Daniel Bump, 2002/04/23
- Re: [gnugo-devel] 261 games 3.1.31 vs 3.1.32, Marco Scheurer, 2002/04/23
- Re: [gnugo-devel] 261 games 3.1.31 vs 3.1.32, Arend Bayer, 2002/04/23
- Re: [gnugo-devel] 261 games 3.1.31 vs 3.1.32, Gunnar Farneback, 2002/04/23
- Re: [gnugo-devel] 261 games 3.1.31 vs 3.1.32,
Trevor Morris <=
Re: [gnugo-devel] 261 games 3.1.31 vs 3.1.32, Daniel Bump, 2002/04/19