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Re: common lisp vs elisp.
From: |
Andreas Eder |
Subject: |
Re: common lisp vs elisp. |
Date: |
Sun, 27 Jun 2021 17:08:42 +0200 |
User-agent: |
Gnus/5.13 (Gnus v5.13) Emacs/28.0.50 (gnu/linux) |
On So 20 Jun 2021 at 14:44, Emanuel Berg via Users list for the GNU Emacs text
editor <help-gnu-emacs@gnu.org> wrote:
> PS. I think a handful of PlayStation 1 games, at least one,
> was written in some Lisp dialect. That must have been very
> fun development! Crash Bandicoot?
Crash Bandicoot was developed in GOOL, a lisp dialect espacially
developed for creating games.
See https://all-things-andy-gavin.com/2011/02/02/making-crash-bandicoot-part-1/
'Andreas
- Re: common lisp vs elisp., (continued)
- Re: common lisp vs elisp., Emanuel Berg, 2021/06/19
- Re: common lisp vs elisp., Hongyi Zhao, 2021/06/19
- Re: common lisp vs elisp., 2QdxY4RzWzUUiLuE, 2021/06/19
- Re: common lisp vs elisp., Stefan Monnier, 2021/06/20
- Re: common lisp vs elisp., Hongyi Zhao, 2021/06/20
- Re: common lisp vs elisp., Emanuel Berg, 2021/06/20
- Re: common lisp vs elisp., Joost Kremers, 2021/06/20
- Re: common lisp vs elisp., Hongyi Zhao, 2021/06/20
- Re: common lisp vs elisp., Jean Louis, 2021/06/20
- Re: common lisp vs elisp., Emanuel Berg, 2021/06/20
- Re: common lisp vs elisp.,
Andreas Eder <=
- Re: common lisp vs elisp., Emanuel Berg, 2021/06/27
- Re: common lisp vs elisp., Jean Louis, 2021/06/28
- Re: common lisp vs elisp., Jean Louis, 2021/06/20
- Re: common lisp vs elisp., Jean Louis, 2021/06/20