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Re: cleanup patch / design rules


From: Kenneth Gangstoe
Subject: Re: cleanup patch / design rules
Date: Sat, 24 Aug 2002 19:27:30 +0200
User-agent: Mutt/1.3.28i

Quoting Ingo Ruhnke (address@hidden):
> Yep, the game engine runs at a fixed 'tick' rate (game_speed),
> Everything outsite the game engine can variably adopt any rate and
> as such needs a delta. 

I'm curious, as I'm considering fixed-tick vs. variable time updates
in my game.

Are you running more ticks than screen refreshes? Are you running various
things at various ticks? If the logic code ticks higher than screen refresh,
do you interpolate gamedata in any way?

- Kenneth




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