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Re: cleanup patch / design rules
From: |
David Philippi |
Subject: |
Re: cleanup patch / design rules |
Date: |
Sun, 25 Aug 2002 11:44:52 +0200 |
User-agent: |
KMail/1.4.1 |
On Saturday 24 August 2002 21:38, Ingo Ruhnke wrote:
> blinking letters as unfinished. It might take probally a week to get
> it release ready, its just a question of who does the work and who
> decides what needs to be done.
Make a list of the things todo and I'll try to code some of them. I don't
know enough about the game to do this myself yet.
> Everything game related should derived from WorldObj, but there might
> be a few child classes of WorldObj's which are not itself a WorldObj.
> Particle and PinguAction for example are classes which don't need to
> be a WorldObj, but currently are for historic reasons, that could
> probally be changed too.
Every class that needs not be derived from WorldObj shouldn't be and none
must be derived public unless an "is a" relationship is required and meant.
I tried to remove WorldObj as base class from PinguAction and Particle - it's
no problem at all with PinguAction but at least some Particles need a way to
reference the world. The static World* in WorldObj is protected - changing
it to public would solve this problem...
Bye David
- cleanup patch / design rules, David Philippi, 2002/08/23
- Re: cleanup patch / design rules, Ingo Ruhnke, 2002/08/23
- Re: cleanup patch / design rules, David Philippi, 2002/08/24
- Re: cleanup patch / design rules, Ingo Ruhnke, 2002/08/24
- Re: cleanup patch / design rules, Kenneth Gangstoe, 2002/08/24
- Re: cleanup patch / design rules, Kenneth Gangstoe, 2002/08/24
- Re: cleanup patch / design rules, Ingo Ruhnke, 2002/08/24
- Re: cleanup patch / design rules, Kenneth Gangstoe, 2002/08/24
- Re: cleanup patch / design rules, David Philippi, 2002/08/24
- Re: cleanup patch / design rules, Ingo Ruhnke, 2002/08/24
- Re: cleanup patch / design rules,
David Philippi <=
Re: cleanup patch / design rules, David Philippi, 2002/08/25